Apr 20, 2007, 02:36 AM // 02:36
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#21
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Wilds Pathfinder
Join Date: Oct 2005
Guild: [SWIM]/[HooD]/[RFE]
Profession: Me/
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Update is OUT!
Restart NoW!!!
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Apr 20, 2007, 02:36 AM // 02:36
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#22
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Retribution X
Perhaps the loot will scale from current. More crappy whites!
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No, loot drops correlate to the number of people in your party. When you have a party of 8 the loot drops stay the same, for every person less the visible loot drops decrease a little.
Though whether or not dead party members are a way to circumvent this is interesting... I shall investigate.
Last edited by JR; Apr 20, 2007 at 02:40 AM // 02:40..
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Apr 20, 2007, 02:39 AM // 02:39
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#23
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Krytan Explorer
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
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Idk if I like this "loot scales to party size" thing... if you can do a solo build you should still be rewarded with being able to pull it off. GW is all about letting you play how you want... but it looks like now you get the same loot no matter what so there is no point in soloing anything.
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Apr 20, 2007, 02:41 AM // 02:41
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#24
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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Oh boy, the update wooohooohoo!
(starts to download, mouth watering)
Not really, It's not that exciting.
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Apr 20, 2007, 02:41 AM // 02:41
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#25
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Frost Gate Guardian
Join Date: Jan 2006
Location: Rio de Janeiro - Brazil
Guild: Tribo dos Reis [TdR]
Profession: R/
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Oh sweet, finnaly grouping with players and henchman instead of going for 1, 2, or the fewest man possible team which obviously leave some professions out of the possibilities, might become viable economically speaking.
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Apr 20, 2007, 02:41 AM // 02:41
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#26
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La-Li-Lu-Le-Lo
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Time for some real PvE fun.
Hopefully.
__________________
Stay Breezy
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Apr 20, 2007, 02:41 AM // 02:41
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#27
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Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
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*Brings henchmen and heroes* *Flags them away* *Hopefully this will work*
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Apr 20, 2007, 02:45 AM // 02:45
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#28
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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With the loot scaling, couldn't you just take a full team of heros/henchies and flag them away from you?
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Apr 20, 2007, 02:46 AM // 02:46
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#29
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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yeah the loot scales to party size is very vague and can be interpreted a few ways, I'd like a precise description of how it works, as this has a huge effect on farming and what people like to do while playing (read: please don't unfun this game)
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Apr 20, 2007, 02:48 AM // 02:48
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#30
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Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
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Quote:
Originally Posted by Sk8tborderx
With the loot scaling, couldn't you just take a full team of heros/henchies and flag them away from you?
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Yeah, that is what I said. But indeed, the description is said is very vague, and I am not 100% sure what it is supposed to mean.
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Apr 20, 2007, 02:49 AM // 02:49
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#31
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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I would guess that the # of drops (pretend it is 1 per team member) would equal the # of people in the group. So if you are with 7 others there are 8 drops and you get one, if you are by yourself you get one drop so either way drops are same. Not sure if they have a way to make it so you can't just flag hench out of range and then get 8 drops or not..I hope not, I wasnt here before all the solo nerfing so I never got in on it when it was good.
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Apr 20, 2007, 02:51 AM // 02:51
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#32
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Krytan Explorer
Join Date: May 2005
Location: Phoenix, AZ
Guild: Semper Reformanda [SeRe]
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My thinking is that it will simply be that you will always get a drop (when something drops) which would be nice. Henchies not stealing drops FTW!!!! lol
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Apr 20, 2007, 02:52 AM // 02:52
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#33
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Getting Masters on Chahbek Village is still extremely easy in hard mode. Hope it gets harder.
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Apr 20, 2007, 02:58 AM // 02:58
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#34
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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From all those notes about the Realm of Torment, I hope they finally moved those Shadow mobs out from right in front of the portal in Domain of Pain...
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Apr 20, 2007, 03:01 AM // 03:01
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#36
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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...sell Monk Runes Sell Monk Runes Sell Monk Runes
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Apr 20, 2007, 03:03 AM // 03:03
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#37
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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Anti Farm code no- more?
Quoted from the gw site:
Repeated map entry no longer reduces loot
all repeat after me: WEWT!!!!
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Apr 20, 2007, 03:04 AM // 03:04
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#38
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Frost Gate Guardian
Join Date: Jan 2006
Profession: R/W
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Can someone please give me an example of a skill bar?
Do they have secondary's?
Are the groups balanced?
Do they kite properly?
Can't play at the moment so if anyone could answer these questions i would be very thankful
Sounds very fun though, thanks Anet!
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Apr 20, 2007, 03:05 AM // 03:05
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#39
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by VitisVinifera
yeah the loot scales to party size is very vague and can be interpreted a few ways, I'd like a precise description of how it works, as this has a huge effect on farming and what people like to do while playing (read: please don't unfun this game)
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The best way to describe it is this:
The game will now currently always treat your party as if it is max size. If you enter an 8 man zone with two people, then the remaining 6 slots in your party will be taken up by 'invisible henchmen'. These invisible henchmen will take their share of any loot drops, in the same way that normal henchmen do - so you just wont see the drops ever happen.
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Apr 20, 2007, 03:05 AM // 03:05
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#40
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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I got to PKM as well. Level 22 Gargoyles! level 26 Flesh Golems!
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